22.1.12

Use Coins, Decorations to Level Up Fast - FrontierVille Cheats and Tips

Leveling up in FrontierVille can be a drag, especially in the later stages of the game. Going about your daily Goals and other chores, it could take months to jump from one level to the next. But there is a way to give your experience a hefty boost, but it takes quite a bit of Coin to do it. That said, we only recommend this strategy to veteran players looking to inch towards the max level that much faster.

Decorations, while pretty additions to your Homestead and blah, blah, blah, have the added bonus of providing players with XP upon purchase. In fact, there are a few decorations that give up quite the nice chunk of XP. Here are three decorations that, if bought in bulk, could send you soaring to triple-digit levels and beyond in no time:

Silver Carriage:
Cost: 475,000 Coins
Experience: 5000 XP
Sell Value: 100,000 Coins
1 XP = 75 Coins

Silver Carriage Smoker Flowery Can Smoker:
Cost: 38,000 Coins
Experience: 400 XP
Sell Value: 8,000 Coins
1 XP = 75 Coins

Flowery Can:
Cost: 9,500 Coins
Experience: 95 XP
Sell Value: 5,000 Coins
1 XP = 47.3 Coins

These three decorations are all ideal for boosting your XP, but by far the Flowery Can is most efficient when it comes to XP per Coins. However, that amounts to quite a bit of mouse clicks. If you're up for the click-fest, buying 16,842 Flowery Pots could get you from Level 99 to Level 100, for instance. But that would cost 160 million Coins. Hey, we did say this strategy is for veteran players. Either way, give it a shot to send you over the fence from one level to another.



Source: Games

FarmVille Sheep Breeding Upgrade - Receive New Patterns by Leveling Up

While we told you that Sheep Breeding in FarmVille would be given the Pig Breeding treatment, with levels and new patterns to unlock, we weren't exactly sure of the feature's release date. Turns out - it's now! The next time you log into your farm, you'll see a pop-up like the one above, letting you know that the upgrade has launched on your farm.

To ensure that you have at least one male Ram to breed sheep, you'll be given another Brutus the Ram for free, and will immediately go into placement mode to place the Ram where you'd like on your farm. From there, the actual breeding process works the same way as before, but your results when breeding will have changed. That is, you'll earn points for each Lamb successfully bred (right now it's three points), and will also earn points if you put a Lamb up for adoption and a friend claims it.

When you breed enough Sheep, you'll go up levels, earning free bonuses like Bottles and Love Potions along the way. Once you reach Level 5, you'll start unlocking new patterns. Level five is the Tiger Stripe Ram. You'll be able to track your progress towards each new pattern on the "Progress" tab of the Sheep Pen, and here's what you can expect to unlock over time:

Level 10 - Flower Ram
Level 15 - Racing Stripe Ram
Level 20 - Heart Ram
Level 25 - Checkered Ram
Level 30 - ZigZag (Lightning) Ram

Please note that the name of the Level 30 pattern is still up in the air, but it looks like Lightning or a "ZigZag" pattern to us. As with Pig Breeding, when you hit any of these milestone levels, you'll actually receive a free Ram with that pattern, to allow you to get right to breeding more Lambs that look the same.

With the new 50/50 chance for pattern inheritance, at least you (hopefully) won't waste too many Bottles or Love Potions in trying to breed more flower Lambs, for instance. Even if you don't end up with the kind of Lamb you wait, remember that you've still earned breeding points, so it's never really a waste.

It's possible that more patterns will be added to this Sheep Breeding upgrade in the future, and if that's the case, we'll make sure to let you know.



Source: Games

FarmVille English Countryside and Lighthouse Cove Land Expansions Now Available for Coins

It's that time again farmers. Time for you to bug your friends (or even strangers) and ask them to help you out in FarmVille so that you can expand your land. Here, we see a new land expansion being released for coins in English Countryside, along with two new coin expansion options in Lighthouse Cove.

First, for the English Countryside expansion, you'll be able to expand to the "English County," 30x30 expansion for 5 million coins. Yes, that's 5 million, which just so happens to be the same price for the previous expansion, the 28x28 English Domain. I mention it because typically expansions become more expensive as we go along. So, technically we're receiving a break here. You'll need to have 30 surveyors to unlock the option to purchase for coins, so you'll need to ask current FarmVille neighbors to help you out until you reach that number.

As for the Lighthouse Cove, the two expansions are the 24x24 Beachfront Property and 26x26 Shoreline Acres. If you want to purchase them for Farm Cash, they're currently on sale for 60 and 70 Farm Cash, respectively, but you can now purchase each for coins - Beachfront Property costs 2 million coins, while Shoreline Acres costs 2.5 million coins.

Remember, you'll need to unlock these coin options too, by simply adding new neighbors to your game. For my own game, I only have to add a single neighbor for Beachfront Property, but you may have to add more than that (or even none at all), depending on your current neighbor count.

There's not a time limit on when these coin options will go away, so feel free to save up coins if you don't have that much on hand right now (or, if you plan on saving those coins for the many decorative items that are sure to launch during the Winter Holiday season).



Source: Games

Repairing the Broken Super Combine - FarmVille English Countryside

If you've made it past the Bon Voyage Party and Duke's Airship Goals in FarmVille, you're now likely staring at the green rolling hills surrounding your second farm in the English Countryside. Once there, of the things you'll notice is the brown Super Combine that has seen better days. This brings you one of your first challenges in the English Countryside - repairing this Super Combine to its former glorious (and need I say functional?) state.

While you may expect to have to gather 25 or more Vehicle Parts to build this Super Combine from scratch, luckily this is a case where "less is more," and you'll only need 5 vehicle parts in total to repair the Combine to be functional (don't worry, if you saved up more than that in preparation for the English Countryside, you'll need them later).

Once the Super Combine is complete, it will look very similar to your Home Farm Super Combine, if you stuck with the original red model. This Super Combine starts at Level 1, but can be upgraded fully to level 5 using different amounts of Vehicle Parts, if you choose to build a Garage on your English Farm (check out our guide). Here's the rundown, from level 1 to level 5:

Level 2: 2 Vehicle Parts
Level 3: 5 Vehicle Parts
Level 4: 10 Vehicle Parts
Level 5: 15 Vehicle Parts

As with the first Super Combine back on your Home Farm, each time you level up the vehicle, your Combine will then be able to plow, harvest, and seed (all in one click) a larger area of land, starting at a 2x2 square (so, four squares at a time), all the way up to a 4x4 square, or 16 squares total. If you don't happen to have the 32 Vehicle Parts on hand to upgrade fully to level 5, you can ask for Vehicle Parts by clicking on the Ask for Parts button inside your Garage. You'll be able to send out individual gift requests to your friends asking for parts.

Remember, these Vehicle Parts will go into your gift box, and can be used on either your Home Farm or your English Farm. The vehicles that you're upgrading however, are specific to that particular farm. That is, for right now, there's no way to move items from one farm to another. Once they're out of your gift box, they're specific to the farm you placed them on.



Source: Games

Five Easy Ways to Get Ahead - CastleVille Cheats and Tips

The next major 'Ville in Zynga's flagship franchise is finally here: CastleVille. The game launched just a day ago (as of this writing) and already players are knee-deep into building their kingdoms granted by the Duke. Sure, there are quests to follow that will guide players along in their quest for the ultimate kingdom, but there are more ... subtle ways to ensure your rise to greatness is a smooth one. Here are five easy ways to get ahead in CastleVille:

Location, Location, Location
The first time you expand the boundaries of your kingdom in CastleVille is a scripted experience designed to show you how the process works, and what it takes to expand even further. What the game doesn't tell you, however, is that there's a smart way to expand your kingdom. Each plot of land surrounding you has a different amount of Castle Level needed to expand into.

At first, you might be enticed to expand into that piece of property that requires a mere 20 Castle Level to expand into, but stop right there. The key to expanding your kingdom quickly is to save those Coins and Exploration Crystals for when you have enough Castle Points to expand where it counts. The quick rule of thumb is to expand in the general direction of grayed-out characters waiting to be saved.

CastleVille Expansion
This is because the sooner you come in contact with new characters, the sooner you'll have new quests to complete. Take the image above, for instance. Expanding into that Wishing Well requires a hefty 80 Castle Points, but if you focus on expanding there first, you'll both unlock a new item for use in your kingdom and be one step closer to Alistair, a major character with quests for you.

Water Makes the Flowers Grow
Of course farming is a feature in CastleVille--it wouldn't be a 'Ville game without it. However, farming in this game serves multiple purposes, and it benefits from, again, smart positioning. When a crop is near a body of water such as a lake, river or even a well, the time it takes for that crop to ripen is reduced. As you can see the image above, I've planted crops all around my first lake, which as a result will score me more coins and other resources even faster.

Can't Chop Wood Without Trees
You'll soon come to find that smart positioning will be your greatest asset in CastleVille, and the same applies for gathering the game's three primary resources: Wood, Stones and Ore. Once you're able to place the Lumber Mill and Mining Camp, it's best to place them near trees and stones on your property, respectively. Just like crops placed near water, these buildings will produce their respective resources more quickly when near the source.

Everything Can Be Made Better Through Design
That adage doesn't ring more true in any Zynga game than CastleVille. This is because you can quite literally move everything in your kingdom. Don't like there those rocks are? Move 'em. Want to move that lake closer to your crops? Done. How about moving all of the trees in your kingdom to surround your Lumber Mills for a massive bonus? Now we're talking. Use the handy "Move" tool to your advantage--it could turn your kingdom into a resource power house.

CastleVille items

Save-A-Lot
No, it's just not a discount supermarket. As goes with most Zynga games, saving the items you find can go a long way. When you receive items like Carrots from harvests and Water Pales from fishing, don't immediately turn them into new items through crafting. It's best to wait until you have a relevant quest, as spending those items early on combined items you don't necessarily need at the moment will simply end up wasting your time.



Source: Games

FarmVille Cheats - Water Wheel is here with Free Gifting Links

Finally, Zynga drops a building that's useful on FarmVille. OK, we kid--the Storage update was certainly useful, as was the Craftshop (after the changes). But the Water Wheel gives you free Watering Cans when it's time to collect. Can't get much more useful than that, eh? The Water Wheel will come to you immediately upon logging in the game, starting today. (Though, I've yet to receive it, so it's another slow roll out.)

You will find the Water Wagon in you Gift Box after logging into the game, which costs no Coins nor does it reward with XP. However, you will need three of each of these items to create the first stage of the Water Wheel: Gears, Axels and Ropes. They're on the Free Gift page, but luckily for you we have handy-dandy gifting links for your gifting pleasure. Just click on the images above to send away.



Source: Games

FarmVille Cheats and Tips: How to Disable One Click Sharing

One Click Sharing has finally made it to FarmVille--now, here's how to get rid of it. A good amount of players (if not the majority) are visibly dissatisfied--scratch that. They're downright furious. Have you read the forums today? It's not pretty. While every player has his or her reasons, a majority of disgruntled responses are essentially saying one thing: "We want to choose who we share our items and rewards with!" So, thanks in part to one of our readers known as "dark," here's how to get rid of that pesky One Click Sharing feature that released today.

1. Head to your Privacy Settings

Click "Account" in the upper right corner
Click "Privacy Settings"


2. Find your Apps and Websites

Scroll to the bottom of the Privacy Settings page
In the bottom left, find "Apps and Websites"

Click "Edit your Settings"


3. Find and Edit FarmVille's Settings

Next to "Apps you use," click the "Edit Settings" button
In this list, find the FarmVille Corn Icon
Click "Edit Settings" next to the small "X"

4. Remove Extended Permissions
Once the drop down menu appears, find the "Newspaper" icon
Next to "Post to Wall," click "Remove


Profit
However, beware: If you ever want to restore the function of One Click Sharing, there does not seem to be an option to do so through the Facebook Privacy Settings. Nor does FarmVille immediately offer the chance to restore One Click Sharing once you choose to remove Extended Permissions. Enjoy running back to annoying Facebook pop-ups, I guess.



Source: Games

First 10 Quests Guide - CastleVille Cheats and Tips

As we told you earlier today, CastleVille is now live on Facebook, but before you head straight into Zynga's newest Facebook game in this medieval land of castles, make sure to check out our getting started guide below, bringing you a preview of the first 10 Quests you'll encounter in the game. Through it, you'll be able to learn the in's and out's of CastleVille's basic gameplay mechanics, and will be ready to venture off into the Gloom by yourself!

CastleVille starts with you being allowed to customize your avatar (choosing gender, facial / hair features, clothing and color) and then introduces you to Duke, your computer-controlled neighbor, and Yvette, your kingdom's first citizen. They're being attacked by Gloom Rats, a kind of Beastie that has become a drain on the land. Duke rules the kingdom next to yours, and he offers you this spot of land to create your own kingdom. First things first, Yvette wants to actually place some roots in your town, so you'll need to give her a place to live. And so begins your first quest in CastleVille.

Raise the Roof

Find a good location and place Yvette's House

Gather materials to build the house

Build Yvette's house to add her to your kingdom

Yvette's House (well, the base of it anyway) is found in your inventory, the small rucksack in the bottom right corner of the gameplay screen. For this quest, the game will automatically highlight the item in your inventory, but all other buildings will be found manually in the "Buildings" tab of your inventory proper.

Once you've placed the base, you'll need to collect five each of Stones and Wood Logs to build it. Stones come from mining the various rocks or rock piles that sit on your land, while Wood Logs come from chopping trees. Note that there is no requirement to ask your friends for anything here; the 10 items can be gathered by yourself. Gather those 10 items and you'll complete Yvette's House, thus completing this quest and opening up the ability to claim coins in taxes every so often from the home. You'll also receive 500 gold (coins) and 4 experience points for finishing the quest.

Sticks and Stones

Gather 5 Wood Logs by chopping Trees

Gather 5 Stones by mining Rocks

As soon as you receive the quest above, to build Yvette's house, Duke will come around with a quest of his own, which is a redundant one, asking you to collect the same building materials for Yvette's house as you were already planning to. To be specific, you'll complete both this quest and Yvette's home with the same 10 materials, so this just serves as a bonus opportunity for experience points. You'll receive 250 gold and 3 experience points for finishing this quest.


Tax Yvette's House for coins

As soon as you finish building Yvette's home, it will instantly be ready to be taxed - how convenient! Click on it to receive some coins in tax, and to finish this quest, giving you 250 coins and 3 XP. You can tax Yvette's House once every 30 minutes from there on in.

Get Plucky
Buy 4 Chickens
Feed 4 Chickens

This quest must be activated manually by clicking on Yvette. Chickens are available in the game's market (the cornucopia symbol in the bottom right corner of the gameplay screen), under the Nature tab (the evergreen tree). Each chicken costs 250 coins, and they're relatively free roaming, once you place them on your land. A yellow arrow will appear above an animal's head when they're ready to be fed (think of the system in Pioneer Trail), and you can simply click on these four chickens immediately after you've purchased them to feed them. You'll earn 500 coins and 4 XP for finishing this quest.

Visit your new neighbor the Duke

Banish the invading Beastie

Earn 5 Reputation by helping your new neighbor

You'll be forced to Duke's kingdom as part of the in-game tutorial, and once there, will need to kill a Gloom Rat that has invaded. You'll be able to spend five friend-visit energy in your neighbors' kingdoms each time you visit to earn reputation hearts, so while you're here, go ahead and click on some animals or buildings to earn five hearts for this quest. You'll receive 500 coins and 4XP for finishing this quest. At this point, if you've followed our guide and haven't strayed, you should reach Level 3.

No Bull

Buy 2 Cows

Feed 2 Cows in your Kingdom

Spend Reputation Hearts to buy a Large Trough for your thirsty animals

Cows can be purchased from the market in the same way that you purchased the Chickens above. Each cow costs 750 coins, but so long as you haven't ventured away from the guide and spent everything, you'll have more than enough coins at this point to purchase two. Again, these animals are ready to feed instantly, so look for the yellow arrows on their heads, and click on them to feed.

For the Large Trough, you'll be introduced to the fact that Reputation Hearts don't just serve as another form of XP, but also act as a currency, allowing you to purchase some exclusive items in the store (think Social Points in the Sims Social). The Large Trough costs 5 Reputation Hearts, which you earned from visiting Duke above. You'll receive 500 coins, 4 XP and a bag of Animal Treats for finishing this quest.

A Noble Beginning

Place 5 Rubble Walls to enhance your Castle

Get your Castle to Level 10 so you can explore

As you build your castle, you'll need to venture out into the Gloom, or the dark gray areas that surround your kingdom. Exploring the gloom is the same thing as "land expansions" here, but you'll need to level up your castle itself (not your in-game character) to be able to explore further and further out into the Gloom. As the Gloom is inhabited by all sorts of nasty Beasties, you'll need more and more defenses in your kingdom to allow for further exploration. While your kingdom starts at a level of 6, purchasing those 5 Rubble Walls from the store (each costs 200 coins, and is found under the "Decor" section) will get you up to level 11. You'll receive 250 coins and 3 XP for finishing this quest.

Rescue Rafael from the Gloom

You will have already been shown Rafael's location on the map, as you can see his silhouette on the right side of your Kingdom. To explore that section of the Gloom, or expand your land, you'll need to simply click on this square to see a pop-up showing you the requirements to do so. You'll need the aforementioned Level 10 castle, along with two Crystals and 1000 coins, which you already have on hand. You'll receive 250 coins, 3 XP and another Crystal for completing this quest. You'll also receive that new chunk of land to expand your kingdom into automatically. Rafael will also become a potential citizen in your kingdom.

From Gloom to Bloom
Place 5 Flowers
Feed 3 Animals
Clear 2 Rocks

This quest is pretty straightforward, and will likely be representative of further quests we'll receive in the game. Flowers can be purchased from the game's store (Passion Flowers, for instance, cost 200 coins each), while, again, you'll just need to wait for the yellow arrows to appear above animals' heads to know that they're ready to be fed.

Chickens are ready to be fed once every nine minutes, for the sake of argument, or you could also purchase new animals from the store for instant progress (but more expense). For the rock requirement, some rocks take eight energy to remove, while others require just four. Keep that in mind if you're looking to save energy. you'll earn 500 coins and 4 XP for finishing off this quest.

Place the house foundation for your new subject

Build Rafael's House to add him to your kingdom

Tax Rafael's House

As we said above, once you venture out into the Gloom for the first time, you'll come back with a new character - Rafael, the Romancer - who needs a place to live. You've been given his home, just as you were given Yvette's, and can place the base where you'd like. You'll need eight each of Stones and Wood Logs to finish his home, so just go mine some rocks and chop into enough trees to be able to finish its construction. After you've completed Rafael's Home, you'll be able to immediately collect its taxes, thus finishing this 10th quest in the game, and giving you 500 coins and 4 XP. For the record, you can collect further taxes from Rafael's House every 30 minutes.

And there you have it! A complete guide to what to expect from the first 10 quests, and the first three levels of Zynga's new Facebook game CastleVille. From this point, you'll be introduced to even more characters - like Alistair, a powerful wizard - and more Beasties like wild wolves. You'll be able to continue to build up your castle in size and defenses, and visit your friends to share in on the fun. Make sure to keep checking back with us as we bright you continued coverage surrounding Zynga's new game, but for now, why not try out CastleVille for yourself?



Source: Games