Showing posts with label Countryside. Show all posts
Showing posts with label Countryside. Show all posts

22.1.12

Build and expand the Sheep Pen - FarmVille English Countryside

One of the most hotly anticipated new features in the English Countryside expansion in FarmVille is the ability to breed sheep. You'll receive two free, plain white sheep (not specifically Ewes or Rams) for free when you start working on your second farm, but if you'd like to jump into Sheep Breeding itself, you'll first need to build the Sheep Pen in which to house them.

The Sheep Pen is available to purchase from the store for 5,000 coins. For that price, you'll receive just the frame, which must be built up with building materials: 10 each of Wooden Boards, Nails, and Bricks. Most of you will have saved up more than enough of these materials in preparation for your trip to England, but if not, you can meet us behind the break for a guide on how to earn more building ingredients, and how to continue your work on building the Sheep Pen.

Once you build the Sheep Pen, you'll have a new building that can hold 20 Sheep, Ewes, or Rams by default. This building can be expanded twice, adding 10 more storage slots with each expansion, to a total capacity of 40 sheep. Both of these expansion require more building ingredients for the last, but remember, expanding right now is an entirely voluntary process. Once you have room to store 20 sheep, you can freely use those extra building ingredients to build things like the Horse Stable or Garage.

If you choose to expand, your first expansion of the Sheep Pen requires 15 each of Wooden Boards, Nails, and Bricks, while the second (and final expansion as of this writing) requires 20 of each part.

Here's a rundown of where to get extra building ingredients, should you not have enough on hand (or have used them elsewhere):

- Purchase them for 1 Farm Cash each

- Click on the "Ask for Part" button and send individual requests to friends for ingredients

- Open Special Delivery Boxes which can contain the parts you need

- Look out for wall posts from your friends that share excess building parts as they complete their own buildings on their farm(s)

- Have friends send you these ingredients from the free gifts page

While you can use your Sheep Pen just a storage building, remember that you can also use it to breed sheep



Source: Games

FrontierVille English Countryside - Expand Your Farm With Surveyors

FrontierVille English Countryside - Expand Your Farm With Surveyors While you may be excited to make the trip to the English Countryside in FarmVille, keep in mind that you won't be landing in an area that's as large as the Home Farm size you may be used to. Luckily, there are six expansions ready for you in the game's store.

However, this isn't a process as simple as having a specific amount of neighbors and then unlocking them with coins. Each expansion is locked to you (at least the coin option is) until you can collect enough "Surveyors" to unlock the ability to purchase each particular expansion with coins. Your first farm expansion, for example, is called the "English Homestead," and it expands your second farm to the 14 x 14 size for 25,000 coins.

First, though, you'll need to ask two surveyors to help you. Meet us behind the break to see how to add Surveyors' help to your land and expand your farm to new sizes. To receive the help of Surveyors, you'll need to think of Surveyors as your friends. You'll be able to receive their help by clicking on the "Unlock" button on your next expansion and then clicking on the "Invite Friends" button to send out individual requests to friends, asking them to help you expand. In the image above, we've moved onto the second expansion, which requires six Surveyors in total.

This expansion takes the two Surveyors you gathered for the first expansion and simply adds to them. That is, you only need to have four additional friends help you in order to reach the full six. This means that the feature is cumulative, which should help you expand just a bit faster.

Once you collect the needed Surveyors for a particular expansion, you'll be able to purchase it as normal for coins (which increase with each expansion, just as the number of Surveyors increases). It will apparently take 20 Surveyors in total to unlock the final expansion currently available - the English Estate - but we'd imagine the coin price tag will be the issue to slow people down, rather than the number of Surveyors. Still 750,000 coins is much better than the multi-million coin price tags we've seen back in the Home Farm, so I guess we can't really complain.



Source: Games

15 New Crops to Plant and Master - FarmVille English Countryside

We've been bringing you FarmVille Sneak Peeks for the past few weeks concerning the unreleased crops that we thought would be releasing as part of the English Countryside expansion, and now we've found that 18 crops have officially launched in the game, many of which we correctly predicted.

The 15 crops are all labeled as "English Countryside" crops, and are available to view in your Home Farm's marketplace, but can't be planted. You'll have to make the trip to England yourself in order to plant and master these new crops. There are six new flowers here, some grains, vegetables, and even some tasty Black Tea that can be grown in this new market section. We have all of the details about these new crops for you behind the break.

Here's a look at the new crops in the English Countryside, in no particular order:

Black Tea: Plant for 50 coins. Harvest in 8 hours for 110 coins.
First star of mastery at 900 harvests.

Field Beans: Plant for 80 coins. Harvest in 16 hours for 210 coins.
First star at 600 harvests.

English Peas: Plant for 200 coins. Harvest in 12 hours for 290 coins.
First star at 750 harvests.

Radish: Plant for 90 coins. Harvest in 18 hours for 230 coins.
First star at 600 harvests.

Turnips: Plant for 160 coins. Harvest in 16 hours for 290 coins.
First star at 600 harvests.

Red Currant: Plant for 40 coins. Harvest in 4 hours for 75 coins.
First star at 1100 harvests.

Cornflower: Plant for 60 coins. Harvest in 16 hours for 110 coins.
First star at 600 harvests.

Foxglove: Plant for 101 coins. Harvest in 12 hours for 202 coins.
First star at 660 harvests.

English Roses: Plant for 125 coins. Harvest in 6 hours for 165 coins.
First star at 950 harvests.

Cara Potatoes: Plant for 250 coins. Harvest in 2 days for 620 coins.
First star at 450 harvests.

Barley: Plant for 80 coins. Harvest in 12 hours for 170 coins.
First star at 750 harvests.

Hops: Plant for 150 coins. Harvest in 10 hours for 220 coins.
First star at 780 harvests.

Pink Asters: Plant for 50 coins. Harvest in 1 day for 130 coins.
First star at 310 harvests.

Bluebells: Plant for 120 coins. Harvest in 12 hours for 210 coins.
First star at 850 harvests.

Spring Squill: Plant for 140 coins. Harvest in 12 hours for 220 coins.
First star at 780 harvests.

As you can see, these crops offer anywhere from 1-3 experience points per square planted, so while they may be relatively normal in that respect, it is nice to see some lower mastery requirements for the first star. Just how quickly these crops can truly be mastered, however, will be dependent on whether or not you choose to leave the English farm running, while your other farm is paused.



Source: Games

Building a Garage - FarmVille English Countryside

So, you've already spotted the broken Super Combine on your FarmVille English Countryside, but even after you repair it (check out our guide), do you really want to leave this fantastic three-in-one farm vehicle only capable of farming a 2x2 square area of land?

If not, you'll need to build a Garage, and luckily for you, a themed Garage has been released in the new English Countryside market. However, just like the Super Combine itself, it comes in a state of complete disrepair, and you'll need to rebuild it. Unlike the Super Combine, which was placed on your new farm by default, this is a building that must be purchased, even in its sorry state. The Garage Frame costs 50,000 coins to purchase from the store.

Once you purchase the frame, you'll have a building on your farm like the one in the image at the top of this post. To make the garage whole again (that is, make it functional), you'll need to collect a series of building parts - 10 each of Nails, Wooden Boards, and Bricks. Technically, you'll only need to collect 29 parts, as a Brick has been given to you for free.

If you didn't save up these 29 building ingredients in preparation for the launch of the English Countryside, or you've already used all of your saved parts on another building, here's a reminder of where you can find more.

- Click on the "Ask for More" button under any ingredient and send out individual requests for ingredients

- Purchase them from the store for 1 Farm Cash each

- Open Special Delivery Boxes which should give you the parts you need

- Ask your friends to send you these items from the game's free gifts page

- Look out for wall posts from friends that have completed building either their own Garage or other structures as they offer free building materials.

Building a Garage is the only way you'll be able to upgrade your Super Combine, or any other vehicles you may purchase in the future. It comes with a starting capacity of 20 Vehicles, and as of this writing, can't be expanded to hold more. However, unless you simply like to collect excess vehicles because of the way they look, the Super Combine is all you will ever need in terms of pure function.



Source: Games

A New Travelers Guide - FarmVille English Countryside Cheat and Trick

With FarmVille English Countryside (EC) inching closer, it's time to give you unsuspecting farmers a crash course in getting there for when the time comes. Well, at least we can tell what we know based on extensive previews from Zynga. We already know that Duke will crash land on your farm sometime soon, but now we have an even better idea of what to do once we touch down in England.

1. Fix and Send off the Airship
In order to fix Duke's Airship once it crashes, players will have to gather supplies from the farm. After fixing the Airship, you will be tasked with throwing a party. The party will function much like the New Year's Ball party did in the original FarmVille, so you will have to invite several guests to the shindig. Once you've reached the final level, you will have unlocked access to the English Countryside.

2. A not-so-easy landing
Once you arrive in EC, you'll be greeted by several characters including Lily, Duke and more. It will become immediately apparent that this expansion is far more story-driven than FarmVille ever has been. However, participating in the storyline isn't mandatory nor does is cost Energy. In fact, Energy doesn't exist in EC just as it doesn't in the original game. But we imagine you'll be enticed by the Goals' rewards to complete them.

3. Questing made easy
You should have by now noticed that EC is in shambles, and it's up to you to restore this decrepit farm to its former glory. This is done through the game's list of Goals that are represented through an interactive map. It's here that players will be able to track their progress, see what's ahead and their friends' position in the storyline in order to help them.

4. Almost everything will come with you
When you touch down in EC, take a look at your storage--it's not there! Don't be alarmed, this is intended, unfortunately. While your Gift Boxes are linked between games, your stored items are not. Players will likely receive most of their rewards in EC through the Gift Box, so that players have the choice of where to stick things like new decorations and Mastery signs.

Source: Games

Dairy Farm and Chicken Coop - FarmVille English Countryside

After you've likely spent all of your reserves of FarmVille building ingredients working on the Sheep Pen, Horse Stable, and Garage in the English Countryside, you'll be happy to know that two other animal buildings require no building materials whatsoever, giving you a break from the "building," as it were.

These two buildings are the Dairy Farm and the Chicken Coop, which are available to purchase in their completed forms from the English Countryside Marketplace. The Chicken Coop is the cheaper of the two buildings, costing 5,000 coins to purchase. It is limited to one Chicken Coop per user, meaning that in total, across both farms, you'll only be able to own two Chicken Coops - one on your Home Farm, and one in England.

Meet us behind the break for a further look at the Chicken Coop, and all of the details you need to know about the Dairy Farm.

The Chicken Coop comes with a Level 1, regular white Chicken when you purchase it, and has a total capacity of 20 Chickens by default. This can be expanded by clicking on the Chicken Coop, clicking on "Expand Storage," and then waiting for that familiar Storage Menu to appear on your screen.

From there, click on "Expand," and you'll post a news item to your wall, asking your friends to help you with your Barn Raising - you'll need 10 friends to help in a three day time period to expand the Chicken Coop from 20 to 40 Chickens in capacity. A second expansion is possible, taking the Chicken Coop to 60 Chickens in total.

The same expansion technique works for the Dairy Barn, but of course you'll have to purchase it first. This can be done in the game's store for 10,000 coins. As with Dairy Farms on your Home Farm, you aren't limited to just one Dairy Barn here, and can purchase more, if you feel the need to house more than the default of 20 Cows on your farm.

Unfortunately, the Dairy Farm does not come with an inhabitant for the purchase price, but there are some Cows available in the game's store right now - even some in the current English Countryside theme. Each time you expand the Dairy Barn, you'll be able to add 10 spaces for Cows in a single Dairy Farm, until you reach the maximum of 40.

Remember to keep a lookout for Mystery Eggs on your news feed to potentially receive free Chickens, and keep your Nursery Barn stocked with Calves to increase your chances of receiving Cows when they grow. Even if you receive Chickens and Cows on your Home Farm, they will go into your Gift Box and can easily be transferred to your English Countryside, and these new animals buildings.



Source: Games

Back to Basics Goals - FarmVille English Countryside

After you've completed the Village Faire goals in FarmVille's English Countryside, you'll be introduced to Henry, the Duke's son, who is desperately in love with Lucy, but has no idea how to be a good farmer! You'll need to help him out in Chapter 7 of the game's English Countryside storyline, so let's get right down to business, shall we?

The first quest is called Back to Basics, and it has you completing just two tasks, both of which can be done at the same time (should you have rebuilt your Super Combine, that is).

Plow 200 Plots

Harvest 200 English Peas

English Peas take 12 hours to grow, and can be planted for 200 coins per square. For finishing this goal, you'll receive 200 XP, five Fences and 2,500 coins.

Once you've taught Henry the basics of plowing and planting crops, you'll move onto the second goal, called Building Blocks, which teaches Henry about the various buildings on your farm.

Harvest your Chicken Coop Twice

Harvest your Horse Stable Twice

Craft Duke's Stout to Level 15

If you're reading our guide before unlocking these goals on your farm, this is as good of a warning as I could ever give you - start crafting all of the Duke's Stout that you can to make sure that you're at Level 15 before this quest launches, so as to not get stuck at this point. If you have finished all of the missions up to this point, then I hope you have a bunch of bushels on-hand to quickly get you through, as I sure don't. Finishing this goal gives you 200 XP, another five fences and 2,500 coins.

Goal three is called A Growing Concern, and it tasks you with teaching Henry some new tricks around the farm.

Achieve Level 1 Mastery of Field Beans

Complete the Amazing Aster Job

Use a Combine 50 Times

While the Field Beans and Combine tasks can be completed simultaneously (Field Beans are grown for 80 coins per square and take 16 hours to grow), the Amazing Aster task is a full co-op farming job that must be completed (or skipped with Farm Cash) before you can move on. The job asks you to harvest a whopping 1200 Pink Asters (which grows in one day) to finish, and you'll have two days to finish the job with friends to earn the Bronze medal. If you want to really challenge yourself, try for the Gold Medal, which is earned by finishing in under 19 hours.

For finishing this co-op mission, and the other two tasks, you'll receive 5,000 coins, 250 XP and 4 Flower Pots. This brings us to the end of Chapter 7, with a quest called Being Neighbourly. If you're a bit tired after completing all of these previous quests, I assure you - pushing on to the finish will be worth it.

Fertilize plots on neighbors' farms 40 times

Get 6 Testimonials

Expand to English Freehold

The English Freehold is the 18x18 farm expansion, which can be unlocked for 100,000 coins, should you have enough Surveyors to help you (just ask friends individually to help you expand). The Testimonials, meanwhile, are earned through a general news feed post. For finishing this final quest, you'll earn 500 XP, one Heather Knoll and - wait for it - you'll unlock Lush Soil for your Home Farm! As with Lush Soil on the English Countryside farms, you'll be able to earn extra bushels and crop mastery for farming on your Home Farm with this new Lush Soil. I told you it was worth it!

After all of this hard work has been completed, you'll once again be at a standstill in the English Countryside, until Zynga can release more goals. There's a lot of work ahead of us to get here though, so good luck as you make your way through these goals!



Source: Games

Revealed the FarmVille English Countryside

Zynga sure are the masters of teasing us without revealing too much of the nitty gritty information! Today, we have just a little more information about the new English Countryside that is coming soon to a FarmVille near you. A new fan page was set up for FarmVille English Countryside, which will be updated with sneak peeks and more information as the new location becomes available. So far, we know the following...

You're going to love the English Countryside! New land, new crops, and new adventures.

What does this mean? It certainly sounds like a second farm with an English theme to it. What else could "new land" mean? Players have been begging for a second farm for a very long time - could it be that FarmVille is finally releasing this long-awaited new feature? The fan page tell us to keep checking our farm for updates in the next week, so we could be finding out very more soon.



Source: Games

Duke Airship Goals - FarmVille English Countryside

The Duke has finally arrived in FarmVille, but his landing wasn't exactly smooth. In fact, his airship is in tatters, so it's up to you to fix it and accept his offer of your very own farm in the English Countryside. This introductory set of Goals isn't terribly difficult, but to ensure you're ready to get to England as quickly as possible, join us behind the break for a detailed guide.

Duke's AirshipWhen the content becomes available to you in-game, a boy will point out something in the distance that's approaching fast. The game will then play a short cutscene displaying Duke's graceful entrance. Afterward, he'll offer you a deed to your new farm (how did these people find out about you?), but needs you to fix his airship if you're to make the trek across the pond. You'll immediately be put into placement mode, so place the airship down and begin tackling the first Goal:

1. Drop Anchor!: Buy 3 Crates from the Market and place them
Easy enough, right? Crates cost just 150 coins and yield 5 XP when placed. Once you purchase one Crate, you will remain in placement mode, meaning you don't have to access the Market to buy the next two Crates--just place two more. Once this Goal is complete, you'll earn a whopping 100 XP, 5 Farm Cash and 2500 coins. Zynga's being mighty generous for being on your out of the farm.

2. Cotton to It: Plant 50 Cotton
That's it, really. Just throw down 50 Cotton plants and, without even harvesting them, you'll have completed this Goal. However, this one will cost you 3,750 coins. Finish planting and you'll be rewarded with 100 XP, 1 Flag and another 2,500 coins.

3. Nice Supplies: Purchase 1 Cow from the Market
Couldn't these just be condensed into one Goal? Just buy the Cow from the Market and you will be rewarded with 250 XP, an Aviator's Cap and yet another 2,500 coins.

Duke's Airship Party

4. Bon Voyage Party:

0-3 neighbors: Unable to travel to England
4-14 neighbors: Depart in 4 days
15-34 neighbors: Depart in 2 days
35 neighbors: Depart right now

Finally, it's time to say goodbye to your old farm, but not without a send-off party. This could potentially be the biggest snag for people itching to get into FarmVille English Countryside. This Goal acts similar to the New Years party in that you'll need to add friends to your party for a meter to fill to the top. However, the time in which you'll have to wait for access to England is at stake. Add only up to three friends, and you won't even be able to go; add 4 to 14 and the wait time for your flight will be four days, and so on.

And yes, those days are in real time, meaning you'll have to wait another four days to enter the English Countryside expansion if you don't have more than 14 friends. Unfortunately, this is the only way to access this new content, so get into the forums, the FarmVille Facebook page or even the comments below to find more friends to colaborate with.

Once the timer reaches zero, a pop-up will appear guiding you to your new farm. Follow the instructions and you'll be in England in no time. To switch between farms, click on the small airship or home-shaped icons (depending on which farm you're currently in) on the upper righthand corner of the game screen. Now, you're ready to farm in England.



Source: Games

FarmVille English Countryside First Look!

FarmVille, now Zynga's second largest game on Facebook, is still, well, mind-numbingly popular despite the fact that it has been around since June 2009. Some other fun facts about FarmVille: 14 million people checked into their virtual farms yesterday, the game's Facebook page has 30 million fans (that beats out Justin Bieber's Facebook page, with 22.8 million fans) and there are more tractors in FarmVille than there are in the entire world. Not bad for a farming simulation that some (cranky) people hesitate to classify as a 'game.'

Now FarmVille is getting ready to release its biggest update in its two-year history -- the FarmVille English Countryside. Zynga gave Games.com a first look at the new expansion, which will give players level 20 and up access to a brand new farm in England. This second piece of virtual farmland will have new crops, new activities (like breeding sheep and running a pub) and a new, more directed game experience culled from other popular Zynga games like FrontierVille and CityVille.

"This is a whole new idea of giving people a fresh start, rather than just adding more space to their current farms," FarmVille General Manger Todd Arnold says." It's also a great way for friends to re-sync their social game experience together. Friends might be involved in different aspects of the the game, but [the English Countryside] will give all players a fresh start, and allow them to reconnect with friends who are also playing FarmVille."

Probably one of the biggest changes you'll notice in the English Countryside expansion is what I'm calling the "Frontierville-ification" of FarmVille. Put simply, this add-on will include more characters, more missions and a more in-depth storyline.

When the English Countryside launches, you'll be introduced to 'Duke,' who needs help repairing his airship. After collecting crates from friends and growing cotton, among other things, the airship will be up and running, and after throwing a Bon Voyage party, you'll be able to take your first excursion to the English Countryside. Once your there, you'll undertake a series of missions to return the farm to its former glory.

As for syncing up with friends, the new game will have a brand new 'Quest Map' that will let you a visual representation on your FarmVille friends' progress and enable you to jump in and help them (and vice versa) with whatever missions they might be currently working on. In addition to a more formalized mission structure, Arnold says that the expansion will still have some of the free-form gameplay from the original FarmVille. You'll be able to grow and master crops (faster than before), you'll have a sheep pen that will allow you pair different breeds of ewes and rams to come up with "endless" varieties of sheep. There will also be a English Pub, which will be a new form of crafting building, and you'll be able to make cheese, etc.

Farmville english countryside sheep breeding

Once you venture into the English Countryside, you will be free to visit your original farm via airship whenever you please. The two areas, will mostly offer separate experiences, so that means you don't be able to use items you might have in storage in England and vice versa. Your avatar will look the same (with more decidedly English wardrobe options), though, and you will have access to certain items in your gift box in either location.

But you won't exactly be starting the game over from scratch. For those of us who remember the pain of building and upgrading our horse barns and combine tractors -- the expansion will show players mercy, says Arnold. Instead of building another new combine tractor, he says you'll "restore the old combine on the farm." Similarly, the horse barn will be "a little bit broken down, and you'll fix it up." Phew.

Farmville english countryside uk sheepVisiting friends farms will also change a bit. When you decide to visit a friend, you'll land on whatever farm they tended during their last play session. So, if my friend Sharon was working on her English farm most recently, then when I visit her, I will land on her English farm. If she worked on her original farm last, then I would land on her original farm.

For international players who might have been miffed this week about missing out on the FarmVille Stouffers promotion, Arnold assures me that will not be the case with the expansion. The FarmVille English Countryside will roll out internationally. People who play FarmVille primarily on iPhone or iPad will not have access to the new expansion, though Arnold says it's a "possibility" sometime in the future.

After getting a demo of all these features yesterday, I have to say that I going back and tending my regular farm didn't seem nearly as exciting, and it was impossible not to daydream about my brand new farm. I'll guarantee this new expansion will -- at the very least -- reignite players' passion for virtual farming far more than any other add-on we've seen in the past few years.



Source: Games

FrontierVille English Countryside - Expand Your Farm With Surveyors

While you may be excited to make the trip to the English Countryside in FarmVille, keep in mind that you won't be landing in an area that's as large as the Home Farm size you may be used to. Luckily, there are six expansions ready for you in the game's store. However, this isn't a process as simple as having a specific amount of neighbors and then unlocking them with coins.

Each expansion is locked to you (at least the coin option is) until you can collect enough "Surveyors" to unlock the ability to purchase each particular expansion with coins. Your first farm expansion, for example, is called the "English Homestead," and it expands your second farm to the 14 x 14 size for 25,000 coins. First, though, you'll need to ask two surveyors to help you.

To receive the help of Surveyors, you'll need to think of Surveyors as your friends. You'll be able to receive their help by clicking on the "Unlock" button on your next expansion and then clicking on the "Invite Friends" button to send out individual requests to friends, asking them to help you expand.

We've moved onto the second expansion, which requires six Surveyors in total. This expansion takes the two Surveyors you gathered for the first expansion and simply adds to them. That is, you only need to have four additional friends help you in order to reach the full six. This means that the feature is cumulative, which should help you expand just a bit faster.

Once you collect the needed Surveyors for a particular expansion, you'll be able to purchase it as normal for coins (which increase with each expansion, just as the number of Surveyors increases). It will apparently take 20 Surveyors in total to unlock the final expansion currently available - the English Estate - but we'd imagine the coin price tag will be the issue to slow people down, rather than the number of Surveyors. Still 750,000 coins is much better than the multi-million coin price tags we've seen back in the Home Farm, so I guess we can't really complain.



Source: Games

FarmVille English Countryside Works on Apple iPhone iPad Too

It's not April Fools Day just yet, so we're 100 percent sincere with this one, folks. FarmVille English Countryside works with FarmVille for iOS devices just like it does the original game. However, according to Zynga forum Super Moderator Serendipity, there are a few catches to how it all works. For instance, your FarmVille mobile game will only have access to the farm that you're currently working on through Facebook. In other words, your paused farm is inaccessible via your iPhone too.

If your FarmVille game was running in the background while you traveled to English Countryside on Facebook, your mobile game will receive an error and restart as your English farm. Here's a full guide to how your new farm will work on your iOS device:

The gift inventory is shared across both England and Home farms but certain items will be locked in inventory if associated with the opposite farm (I.E. England items will be locked from use while on your Home farm). All pending gifts can be accepted across farms.

Neighbors are shared across farms and you will visit whichever farm that neighbor is currently viewing. If Mary is working on her English farm and I go visit her, I will go to her English farm. While visiting, I can fertilize plots and feed her chickens (if present), the same as with the home farm. Storage inventory is unique to each farm. This means storage items are not shared.

The market will have unique items, differentiating between your Home farm and English farm. Items will appear locked on the farm you are not currently visiting. The sheep pen will only display the offspring as white.

In other words, every rule that applies to the differences between FarmVille classic and English Countryside while on Facebook also apply to FarmVille for iOS. Your gifts are usable between both farms, but only if they're universal items like common building materials and Special Delivery Boxes. Visiting friends via mobile will take you the farm they're currently playing on--just like how it works on the web. So, enjoy all the same functionality (that's up for debate) you did before with FarmVille for iOS with an English twist.



Source: Games

Working Two Farms - FarmVille English Countryside Cheats and Tips

Sheep Breeding and rebuilding an entire farm are two of the most important and potentially complicated features in FarmVille's first expansion, the English Countryside. However, many might have forgotten one important fact: You'll now own two farms, and your old farm isn't necessarily going away. So, here are some pointers for how Zynga has resolved the issue with having two farms and how you'll have to handle it.

1. Only one farm will be "Active" at a time
We know, that's terribly confusing. How can one farm just go "inactive" while the other presses on? Would the crops I plant in FarmVille just grow and ripen as I work in EC? The answer is no. Zynga must have thought that keeping track of two farms at once would have been too much, so it forced the two games to be even further linked. The moment you log into the new expansion for the first time, your original farm will essentially freeze in time.

For instance, if you plant Strawberries in your old farm and then log right into your farm in EC, your Strawberries will not grow for as long as you're in that farm. In fact, even when you log out of your EC farm those Strawberries in your old farm will still not grow. It's not until you log into that farm again that the game's timers will start to tick again. This works to your advantage, really, as all timers will stop on the farm that's inactive including wither and pet hunger. To recap: Only the farm you most recently worked in will be active, meaning that wither timers will tick, animals will go hungry and timed Goals will run out.

2. Friends can only visit "Active" farms
Knowing that one farm will be essentially on pause at all times, that also means that friends will not be able to visit that farm. Don't worry, farmers can still visit both farms, but it depends on which is active at the time. Thankfully, which farm you're actively working on will be displayed to yours friends on their friend bar. When you're working on your original farm, a home symbol will appear next to your name in your friends' friend bars, while a British flag will replace that when you're over in England. This gives players fair warning of what farm they're about to visit.

While this all might sound unnecessarily complicated, it will actually be more beneficial to you in the long run. This gives you even more control of when your crops wither. Say you're going away on vacation and you don't want your crops to wither in your EC farm, but your original farm happens to be empty. Just make the old farm active and it's almost as if you have a free Unwither Ring in England.



Source: Games

Repair and Expand the Horse Stable - FarmVille English Countryside

As you make your way to your second farm in the FarmVille English Countryside, having made your way past Duke's Bon Voyage Party, one of the first things you'll notice on your new land is the rundown Horse Stable. While it's great that Zynga has given us the frame of the building for free, it is entirely useless in its current state, and you'll need to repair it if you want to actually store Horses in it.

This will take up just a few of your saved building parts, or Special Delivery Boxes that you might have been saving in preparation for the launch of the English Countryside, but don't worry, we'll find a place to put those extra parts in just a minute.

Luckily, you won't have to do much to complete the repairs on your Horse Stable (I guess Zynga was telling the truth when they said they wanted the expansion to be new-user friendly). You'll need just 10 Nails to finish the repair process, as you'll see that Zynga has already added the other 40 ingredients to the Horse Stable for you.

Once the Horse Stable has been completed, you'll be able to share a free Gray Horse with your friends, and you'll receive one of your own, so that you Horse Stable never has to sit empty. Its staring capacity is just 20 Horses, but as with the Horse Stable back on your Home Farm, this can be expanded. In this is where your excess building materials will come into play. Note: Expanding is entirely voluntary, so save your building parts if you wish to build other structures, like the Garage, first.

The first expansion will require a full 50 parts to complete: 10 each of Bricks, Harnesses, Horseshoes, Nails, and Wooden Boards. This is the exact same setup as the Horse Stable expansions back on your Home Farm, as you will need to, more or less, collect enough building ingredients to build a Horse Stable from scratch just to expand. You'll be able to store 10 more Horses when this is done. It's presumable that a second expansion will be available after the first, containing the same requirements, and adding another 10 spots of inventory to your Horse Stable, just as with the original Horse Stable on your Home Farm.

Here's a rundown of ways to get more of these ingredients, if you don't have any saved in your inventory:

- Click on the "Ask for More" button under each ingredient and send individual requests for items to friends

- Purchase these ingredients for 1 Farm Cash each

- Use Special Delivery Boxes which will reward you with the parts you need

- Have friends send these to you from the free gifts page

- Look for wall posts giving away excess parts as your friends complete building projects on their own farms

If you'd like to quickly stock your Horse Stable with new Horses, remember that your gift box can be used on both your Home Farm and your English Farm. If you collect from the Nursery Barn on your Home Farm, as an example, and one of your foals grows into a Horse, you can take that Horse with you to England and place it in this Horse Stable. You can also purchase some Horses (even some English Horses) from the store. Your Horse Stable can be harvested once per day.



Source: Games

Pause Feature, Be Gone! - FarmVille English Countryside

And so it was written: The Pause feature was banished from the lands of FarmVille after the English onslaught, never to wreak havoc on digital farms again. The virtual farmers rejoiced, but quickly realized how little time they had to manage two massive farms at once and cried out in favor of the Pause once more. Alright, so that second sentence was a prediction--sue me. Zynga has officially made the Pause between both farms optional. Of course, this is a slow roll out, so stay tuned if you've yet to receive the feature.

When traveling between farms, you will be greeted with the warning that the farm you're currently leaving will freeze in time. However, a button reading "Change Options" has appeared within the window. Click on it to open the above window, which allows players to make it so both farms run simultaneously. There, you babies, you got your wish. Are you happy now? (I kid, please don't leave me.)

However, it begs the question. Will players really enjoy managing two properties at once on two separate timers? Or will they simply abandon English Countryside altogether now that the Sheep Pen is coming to home farms (surely the Pub is to follow)? It will be interesting to see how vacant English farms become in the coming months.



Source: Games

Sheep Breeding 101 - FarmVille English Countryside Cheats and Tips

Horse breeding has been a mainstay of FarmVille for some time, but Zynga's other favorite livestock, Sheep, has been largely ignored. Well, aside from being the game's mascot, but no more! Sheep Breeding is the next big thing in FarmVille's English Countryside. Thanks to FarmVille Freak, we have all the details to make your experiencing easing into this brand new feature an enjoyable one.

Here are the most important things to know about Sheep Breeding before touching down in EC:

Breeding Sheep has the possibility of producing Lambs. Lambs can be named. You will be able to change the name of your Lamb when it's a baby or adult. Lambs will require that you feed them Baby Bottles if you want them to grow into a Ram or Ewe.

You cannot transfer Sheep over from your original farm to the English Countryside. Sheep Breeding is random, with no deterministic outcome. Offspring is based on DNA of parents genetics, but is not fully predetermined. Combinations of patterned sheep is in the thousands or even millions range! There are many, many possibilities for patterns and colors of offspring. You do not know what a Lamb will look like when it grows up. They are mysterious like that, meaning that if you have a Grey Lamb it could grow into a Purple Star patterned Sheep.

Males determine Lamb patterns. New breeding opportunity for farmers to specialize in such as a color or pattern. When your Lamb is fully grown, you will be given Love Potions in which you can share with your farming friends via the Facebook News Feed. Sheep UK FlagAs you can see, Sheep Breeding will be complex in FarmVille EC. Players will receive five Sheep to breed upon entering the game or fixing up the Sheep Pen. Breeding takes place on a Sheep Pen that looks largely similar to Pig Pens currently in the game, but with less mud and slop. Of course, the Pen has a "Look Inside" option that allows players to micromanage 20 of their sheep, but that number can double with an upgrade.

Breeding the Sheep is as easy as picking two Sheep and selecting "Breed." Once your Sheep produce a Lamb, you will have the option to either keep it or give it away to your friends, presumably through a News Feed post. The potential combinations for your fluffy offspring is said to be in the millions.



Source: Games

FarmVille English Countryside Co-Op Farming Jobs

If you've found yourself longing for some lengthy farming jobs with your friends in FarmVille's English Countryside, wait no longer, as three new Co-Op Farming Jobs have been added to the game this week. Two of these jobs are required to finish Chapters 6 & 7 of the English Countryside goals, dealing with the Village Faire and Henry's love for Lucy, but if you're looking for a complete guide to all three jobs, start right here.

First things first, these jobs function just as Co-Op Farming Jobs on your original farm, and can be started by hovering on the village map in the lower-right corner of the game's menu and then clicking on the Co-Op Farming icon that appears. You'll only have a limited amount of time to finish each job to receive the appropriate awards, and you'll be able to bring you friends in on the job with you, with their farming also being added to the overall tally.

We'll start with the Cornflower Contingency Job, which can be found behind the break.

The Cornflower Contingency:
Goal: Seed and harvest 1200 Cornflower, which can be planted for 60 coins and harvested for 110 coins 16 hours later.

Rewards:
Gold: Finish in under 18 hours and 59 minutes to receive 575 coins, 575 XP and the Cornflower Pot decoration
Silver: Finish in under 1 days and 4 hours to receive 500 coins and 500 XP
Bronze: Finish in under 2 days to receive 425 coins and 450 XP

The Great Rabbit Caper:
Goal: Seed and harvest 700 Radishes and 700 Turnips. Radishes are planted for 90 coins per square and can be harvested after 18 hours, while Turnips take 16 hours to grow after you plant them for 160 coins per square.

Rewards:
Gold: Finish in under 1 day and 10 hours to receive 950 coins, 950 XP and a Brown Spot Rabbit
Silver: Finish in under 2 days and 4 hours to receive 825 coins and 825 XP
Bronze: Finish in under 3 days and 15 hours to receive 700 coins and 700 XP

The Amazing Asters:
Goal: Seed and harvest 1200 Pink Asters, which are planted for 50 coins and are ready to harvest after one full day of growing.

Rewards:
Gold: Finish in under 18 hours and 59 minutes to receive 575 coins, 575 XP and a Love Potion
Silver: Finish in under 1 day and 4 hours to receive 500 coins and 500 XP
Bronze: Finish in under 2 days to receive 425 coins and 450 XP

Should you run out of time to complete a job, remember that you can purchase extra time for Farm Cash. Whether or not that's really wise will be up to you, as you might be able to more easily start over with help from more friends and finish in time... for free.



Source: Games

FarmVille English Countryside - Hit Level 20 Fast Using These Nifty Tips

In order to play the much-anticipated FarmVille English Countryside expansion (said to arrive sometime this week), you'll need to be at level 20 before you'll be able to gain access. While this won't be a problem for long-time players, newbies or a more sporadic farmer might need to do some quick leveling up in order to gain access to England as soon as its available. If you find yourself in this situation, Games.com - The Blog! offers these tips to ensure an expedited trip to your new farm across the pond.

Plant Strawberries and/or Aloe Vera crops
Strawberries take four hours to mature and you will gain 1 XP every time they are harvested. Since you can plant and harvest strawberries up to six times in a 24-hour period (OK, you might lose a little sleep if you plant that often), you can rack up a bunch of XP points with these crops. The same plant-and-harvest-more-often technique also works with Aloe Vera crops, which take six hours to mature.

Buy Hay Bales
If you've ever wanted to create your own farm art using hay bales, this is the time to do it. Each hay bale you buy earns you 5 XP, so if you buy a bunch of them, you can gain XP like it's going out of style. Granted, this power leveling method can cost a lot of coin. If it's any consolation, you can sell the hay bales back for a fraction of the price you paid for them.

Trade in Collections
It took me a long time to really understand the value of Collections. I'd collect stuff and forget to trade it in. Then, I realized that, that was a mistake. Trade in the Country Kitsch, Feather or any of the other permanent in-game collections, and you'll score 250 XP (and 5,000 coins) a pop. Not bad, especially when feel the need, the need for speedy XP.

Focus on Easy Ribbon Achievements
FarmVille gives players ribbons as achievements and once you earn them, you'll also rewarded with a bundle of XP. Some of the easier ribbons to earn are Not Spoiled, Gifted!, which is earned by collecting gifts from friends (tho you'll need to hoard them until you earn the ribbons) and Local Celebrity, which simply requires you to have a certain number of friends. Plow a field, plant a cheap crop that yields the most XP (like Soybeans), then delete. Do it over again. This leveling up technique, often called the Soybean Method, is a little underhanded and sneaky and requires you to have lots of coins to burn. But, if you're desperate to gain XP quickly, it works.

Get more FarmVille friends ASAP
The more FarmVille friends you have, the more farms you'll be able to visit and the more XP you'll be able to earn. Each farm you visit can give you up to 5 XP -- so the more friends you have, well, you can do the math.

Expand!
That's right -- if you've got the coins, make sure you expand your farm ASAP. These upgrades will give you more room for crops and every expansion you buy will also yield a certain number of experience points. On that note:

Store Buildings and Decorations, and use extra space for crops
Crops yield XP, decor and many buildings* don't. (*The Greenhouse is an exception -- see the last leveling tip below)
Build the Greenhouse, like, right now

If you've been putting off building the Greenhouse -- don't. It costs five coins to buy the frame and then needs a total of 12 building supplies (four of each: nails, boards, bricks) to get started creating hybrid crops. Why are hybrid crops so great? Two of them in particular -- the Strasberry (a cross between a strawberry and rasberry) and the Purple Tomatoes take a mere 2 hours to grow and yield double the XP of a regular crop.



Source: Games

Use your Gift Box to Fill Your Farm - FarmVille English Countryside Tips and Tricks

With the release of the English Countryside in FarmVille comes the interesting issue of farm-specific items. That is, if you purchase an item from the store, place it from your gift box, or in any other way add an item to one farm or the other, there currently is no way to move that item to your other farm.

For example, if you were to purchase a Dogwood Tree for your Home Farm, and then decide that it would be better suited on your farm in the English Countryside, you'll simply have to purchase a second Dogwood Tree in England - you can't pick up the Dogwood Tree and move it across farms.

However, this doesn't necessarily have to be a bad thing. While, yes, purchasing Farm Cash animals or decorations does take on a bit more seriousness, as you have to be absolutely certain which farm you'd like to place that item on permanently, the simple ability to being able to take most items from your Gift Box across the pond (and back again) does present many new opportunities.

First and foremost, you've got a lot of new animals buildings to stock in the English Countryside, what with the Horse Stable, Sheep Pen, Chicken Coop and Dairy Barn all being currently available. What better way to stock those buildings, for free, than to use your Home Farm to do so. In addition, what better way to create a full forest of trees than to use extra Mystery Seedlings than you may not otherwise choose to grow?

All you'll need to do is use the buildings from your Home Farm, or even News Feed posts, to your advantage. If you're at a state (as many farmers are), that you have an unneeded amount of Mystery Eggs, as an example, you can take those Mystery Eggs over to the English Countryside, and open them there. If you receive chickens, but you Home Farm's Chicken Coop is full, voila - you've found instant inhabitants for your new Coop.

The same can be said for your Nursery Barn. If you grow your baby animals up into otherwise uninteresting Cows or Horses that you would normally just sell, you can leave those animals in your Gift Box until you travel back over to England and place them into your Dairy Barn or Horse Stable.

You can use News Feed posts in the same way. Claim free Calves, Foals, and even Horses from friends who have completed tasks on their own farms, and you'll have animals that can be used to populate your English Countryside farm without spending a virtual dime. These will give you profit for the extent of their presence on your new farm, that is, if you choose to have that farm be the "active farm," and your other farm "Paused."

Either way, it should be noted that there are some items that simply can't be used on both farms, even if you have them in your Gift Box, and are ready to use them. You'll know if an item can't be used on your English Countryside farm if you open your Gift Box and see "Locked to Home" in red font, like in the image below.

Of course, it will be up to each individual player as to how many items to dedicate to the English Countryside farm, as opposed to the Home Farm, but these are just a few tips to get you started at catching your English farm up to speed with the one that you're used to using everyday.



Source: Games

FarmVille English Countryside and Lighthouse Cove Land Expansions Now Available for Coins

It's that time again farmers. Time for you to bug your friends (or even strangers) and ask them to help you out in FarmVille so that you can expand your land. Here, we see a new land expansion being released for coins in English Countryside, along with two new coin expansion options in Lighthouse Cove.

First, for the English Countryside expansion, you'll be able to expand to the "English County," 30x30 expansion for 5 million coins. Yes, that's 5 million, which just so happens to be the same price for the previous expansion, the 28x28 English Domain. I mention it because typically expansions become more expensive as we go along. So, technically we're receiving a break here. You'll need to have 30 surveyors to unlock the option to purchase for coins, so you'll need to ask current FarmVille neighbors to help you out until you reach that number.

As for the Lighthouse Cove, the two expansions are the 24x24 Beachfront Property and 26x26 Shoreline Acres. If you want to purchase them for Farm Cash, they're currently on sale for 60 and 70 Farm Cash, respectively, but you can now purchase each for coins - Beachfront Property costs 2 million coins, while Shoreline Acres costs 2.5 million coins.

Remember, you'll need to unlock these coin options too, by simply adding new neighbors to your game. For my own game, I only have to add a single neighbor for Beachfront Property, but you may have to add more than that (or even none at all), depending on your current neighbor count.

There's not a time limit on when these coin options will go away, so feel free to save up coins if you don't have that much on hand right now (or, if you plan on saving those coins for the many decorative items that are sure to launch during the Winter Holiday season).



Source: Games