22.1.12

FrontierVille English Countryside - Expand Your Farm With Surveyors

While you may be excited to make the trip to the English Countryside in FarmVille, keep in mind that you won't be landing in an area that's as large as the Home Farm size you may be used to. Luckily, there are six expansions ready for you in the game's store. However, this isn't a process as simple as having a specific amount of neighbors and then unlocking them with coins.

Each expansion is locked to you (at least the coin option is) until you can collect enough "Surveyors" to unlock the ability to purchase each particular expansion with coins. Your first farm expansion, for example, is called the "English Homestead," and it expands your second farm to the 14 x 14 size for 25,000 coins. First, though, you'll need to ask two surveyors to help you.

To receive the help of Surveyors, you'll need to think of Surveyors as your friends. You'll be able to receive their help by clicking on the "Unlock" button on your next expansion and then clicking on the "Invite Friends" button to send out individual requests to friends, asking them to help you expand.

We've moved onto the second expansion, which requires six Surveyors in total. This expansion takes the two Surveyors you gathered for the first expansion and simply adds to them. That is, you only need to have four additional friends help you in order to reach the full six. This means that the feature is cumulative, which should help you expand just a bit faster.

Once you collect the needed Surveyors for a particular expansion, you'll be able to purchase it as normal for coins (which increase with each expansion, just as the number of Surveyors increases). It will apparently take 20 Surveyors in total to unlock the final expansion currently available - the English Estate - but we'd imagine the coin price tag will be the issue to slow people down, rather than the number of Surveyors. Still 750,000 coins is much better than the multi-million coin price tags we've seen back in the Home Farm, so I guess we can't really complain.



Source: Games

FarmVille English Countryside Works on Apple iPhone iPad Too

It's not April Fools Day just yet, so we're 100 percent sincere with this one, folks. FarmVille English Countryside works with FarmVille for iOS devices just like it does the original game. However, according to Zynga forum Super Moderator Serendipity, there are a few catches to how it all works. For instance, your FarmVille mobile game will only have access to the farm that you're currently working on through Facebook. In other words, your paused farm is inaccessible via your iPhone too.

If your FarmVille game was running in the background while you traveled to English Countryside on Facebook, your mobile game will receive an error and restart as your English farm. Here's a full guide to how your new farm will work on your iOS device:

The gift inventory is shared across both England and Home farms but certain items will be locked in inventory if associated with the opposite farm (I.E. England items will be locked from use while on your Home farm). All pending gifts can be accepted across farms.

Neighbors are shared across farms and you will visit whichever farm that neighbor is currently viewing. If Mary is working on her English farm and I go visit her, I will go to her English farm. While visiting, I can fertilize plots and feed her chickens (if present), the same as with the home farm. Storage inventory is unique to each farm. This means storage items are not shared.

The market will have unique items, differentiating between your Home farm and English farm. Items will appear locked on the farm you are not currently visiting. The sheep pen will only display the offspring as white.

In other words, every rule that applies to the differences between FarmVille classic and English Countryside while on Facebook also apply to FarmVille for iOS. Your gifts are usable between both farms, but only if they're universal items like common building materials and Special Delivery Boxes. Visiting friends via mobile will take you the farm they're currently playing on--just like how it works on the web. So, enjoy all the same functionality (that's up for debate) you did before with FarmVille for iOS with an English twist.



Source: Games

Working Two Farms - FarmVille English Countryside Cheats and Tips

Sheep Breeding and rebuilding an entire farm are two of the most important and potentially complicated features in FarmVille's first expansion, the English Countryside. However, many might have forgotten one important fact: You'll now own two farms, and your old farm isn't necessarily going away. So, here are some pointers for how Zynga has resolved the issue with having two farms and how you'll have to handle it.

1. Only one farm will be "Active" at a time
We know, that's terribly confusing. How can one farm just go "inactive" while the other presses on? Would the crops I plant in FarmVille just grow and ripen as I work in EC? The answer is no. Zynga must have thought that keeping track of two farms at once would have been too much, so it forced the two games to be even further linked. The moment you log into the new expansion for the first time, your original farm will essentially freeze in time.

For instance, if you plant Strawberries in your old farm and then log right into your farm in EC, your Strawberries will not grow for as long as you're in that farm. In fact, even when you log out of your EC farm those Strawberries in your old farm will still not grow. It's not until you log into that farm again that the game's timers will start to tick again. This works to your advantage, really, as all timers will stop on the farm that's inactive including wither and pet hunger. To recap: Only the farm you most recently worked in will be active, meaning that wither timers will tick, animals will go hungry and timed Goals will run out.

2. Friends can only visit "Active" farms
Knowing that one farm will be essentially on pause at all times, that also means that friends will not be able to visit that farm. Don't worry, farmers can still visit both farms, but it depends on which is active at the time. Thankfully, which farm you're actively working on will be displayed to yours friends on their friend bar. When you're working on your original farm, a home symbol will appear next to your name in your friends' friend bars, while a British flag will replace that when you're over in England. This gives players fair warning of what farm they're about to visit.

While this all might sound unnecessarily complicated, it will actually be more beneficial to you in the long run. This gives you even more control of when your crops wither. Say you're going away on vacation and you don't want your crops to wither in your EC farm, but your original farm happens to be empty. Just make the old farm active and it's almost as if you have a free Unwither Ring in England.



Source: Games

CityVille Cheats and Tips Getting Started Guide

It's time to set out on another adventure and travel to the far away lands of CityVille. Zynga's new city-building game puts you at the head of a small country town. After becoming mayor, you'll construct businesses, spread franchises, build homes, and even do a little farming. CityVille is full of great features, but this can often be a little overwhelming. Fortunately, our CityVille Cheats & Tips: Getting Started guide aims to help your city quickly develop into a budding metropolis.

Continue reading to check out our brief CityVille Cheats & Tips: Getting Started Guide to help you get started building your own city.

Getting Started

CityVille uses the standard XP, Coins, Cash, and Energy formula found in most Facebook games. You use up Energy doing tasks around your city, and you gain XP and Coins from completing these tasks. Get enough XP and you'll level up. Leveling up opens up new businesses, houses, decorations, and more for you to build in your city. Finally, Cash can be bought and is used to buy premium items, services, and to opt out of sending requests to your friends.

However, CityVille does mix things up by including Goods. Before you can collect Coin payments from your businesses, you must use Goods to stock up your store, so it's important to have a strong supply. Goods can be obtained through shipments and by harvesting crops (more on that later).

Houses & Community Buildings

In CityVille, you'll need to construct houses in order for your city to grow. Building houses will allow more people to move in, and allow you to collect more housing payments. However, your city has a maximum population limit, and as your city's population approaches the max, the citizens will get progressively unhappier.

To raise the maximum potential population, you have to build Community Buildings such as a City Hall or a Post Office. In addition to using up some Energy, these buildings require several of your friends to help by becoming employees. The alternate option is to pay 1 Cash per every position you need filled.

Businesses & Franchises
Constructing businesses is crucial to the prosperity of your CityVille City. Businesses, once unlocked, must be built and stocked before they can start making money. A business can be turned into a franchise by building it your friends' towns. Once you have a chain going, you can build the franchise HQ in your own town and start collecting extra Coins. You are paid more based on the number of stores your franchise has opened. Collect your bonuses at the HQ.

Complete Goals & Collections

Like other popular Facebook games, CityVille is loaded with goals to complete. Completing goals rewards you with a variety of extra Coins, XP, Energy and other surprises. At the beginning, goals are often tasks that you would be doing anyways. So when getting started with CityVille, it's best to do everything based on what goals you currently have, to get those added rewards.

While in CityVille and working on your town, special items sometimes pop out of buildings. These items make up collections. Collect one of each of the five objects from the same set, and you can trade them in for XP, Energy, Coins and more.

Farming & Shipments

CityVille also allows you to work the land. Farming is one of the ways you'll be able to maintain a constant supply of Goods. Build farm plots on the land, plant seeds, and harvest crops to receive XP and precious Goods. As always, make sure to harvest those crops on time.

The other way to earn the Goods that stock your businesses, earn you coins, and keep your town running, is by using shipments. After getting started and completing various goals, you'll be allowed to make shipments with the train. Shipments either allow you to buy or sell Goods from neighboring towns. The larger the transaction, the longer the train will take to return. As you progress through the game, new modes of shipping will become available for even more ways to collect Goods.

Neighbors & Friends

In CityVille, to turn your town into an urban metropolis, you're going to need a horde of friends to help you. Friends can be used for almost every task. When visiting a neighboring town, you'll be able to harvest crops, water seeds, collect rent, and help local businesses. As mentioned above, you can also create franchises and send trains to your friends' cities.

Another great tip is to watch your friends' walls and your Facebook news feed. Your friends are bound to post notices to their walls offering free XP, Coins, and Energy which can be extremely valuable when getting started with CityVille.

The world of CityVille has a ton of features and they can be overwhelming at first. Keeping track of goods, opening franchises, and collecting rent, all on a limited Energy supply can be incredibly difficult.


Source: Games

Repair and Expand the Horse Stable - FarmVille English Countryside

As you make your way to your second farm in the FarmVille English Countryside, having made your way past Duke's Bon Voyage Party, one of the first things you'll notice on your new land is the rundown Horse Stable. While it's great that Zynga has given us the frame of the building for free, it is entirely useless in its current state, and you'll need to repair it if you want to actually store Horses in it.

This will take up just a few of your saved building parts, or Special Delivery Boxes that you might have been saving in preparation for the launch of the English Countryside, but don't worry, we'll find a place to put those extra parts in just a minute.

Luckily, you won't have to do much to complete the repairs on your Horse Stable (I guess Zynga was telling the truth when they said they wanted the expansion to be new-user friendly). You'll need just 10 Nails to finish the repair process, as you'll see that Zynga has already added the other 40 ingredients to the Horse Stable for you.

Once the Horse Stable has been completed, you'll be able to share a free Gray Horse with your friends, and you'll receive one of your own, so that you Horse Stable never has to sit empty. Its staring capacity is just 20 Horses, but as with the Horse Stable back on your Home Farm, this can be expanded. In this is where your excess building materials will come into play. Note: Expanding is entirely voluntary, so save your building parts if you wish to build other structures, like the Garage, first.

The first expansion will require a full 50 parts to complete: 10 each of Bricks, Harnesses, Horseshoes, Nails, and Wooden Boards. This is the exact same setup as the Horse Stable expansions back on your Home Farm, as you will need to, more or less, collect enough building ingredients to build a Horse Stable from scratch just to expand. You'll be able to store 10 more Horses when this is done. It's presumable that a second expansion will be available after the first, containing the same requirements, and adding another 10 spots of inventory to your Horse Stable, just as with the original Horse Stable on your Home Farm.

Here's a rundown of ways to get more of these ingredients, if you don't have any saved in your inventory:

- Click on the "Ask for More" button under each ingredient and send individual requests for items to friends

- Purchase these ingredients for 1 Farm Cash each

- Use Special Delivery Boxes which will reward you with the parts you need

- Have friends send these to you from the free gifts page

- Look for wall posts giving away excess parts as your friends complete building projects on their own farms

If you'd like to quickly stock your Horse Stable with new Horses, remember that your gift box can be used on both your Home Farm and your English Farm. If you collect from the Nursery Barn on your Home Farm, as an example, and one of your foals grows into a Horse, you can take that Horse with you to England and place it in this Horse Stable. You can also purchase some Horses (even some English Horses) from the store. Your Horse Stable can be harvested once per day.



Source: Games

FarmVille Pet Run Habitat

As we told you earlier this week, FarmVille's newest animal breeding pen is called the Pet Run Habitat, and it will allow you to store and breed all sorts of "smaller" animals that may be taking up too much space on your farm (not that the habitat itself is particularly small, but I digress). You'll be able to store animals like Chinchillas, Cats, Rabbits and Dogs, among others.

As usual, once this building rolls around to you (it's on a slow roll-out as of this writing), you'll first need to place its base and then collect items to complete its construction. For this particular pet habitat, you'll need to collect ten each of Painted Wood pieces, Water Pumps and Fence Posts (the Fence Posts have been carried over from the Wildlife Habitat). You'll be given a single ingredient for free to start you out, but can earn the rest by asking your friends to send them to you, or by purchasing them for a single Farm Cash each. I haven't received any of these items by opening Special Delivery Boxes, so you may want to rule that option out for the time being.

Once constructed, your Pet Run will be able to support the storage of up to 20 animals like those mentioned above. It should be noted that actual Puppies (that is, those that are fed both food and treats collected from friends) aren't allowed to be stored. You'll receive a free Himalayan Cat for completing each Pet Run on your land, and you can have as many as you'd like, so long as you build each separately.

Like the Wildlife Habitat before it, you'll be able to look inside the Pet Run once it's completed to see a complete list of each and every animal that is allowed to be stored inside, and once you actually place a corresponding animal into your Pet Run, its appearance inside will reflect that. Also, the list inside the Pet Run contains animals that may not be available, but we've been told some may make a comeback in the future.

In terms of breeding, you'll find one of two colors of Bassinets at random when you collect from the ready Habitat (you'll receive Feed otherwise). When collecting from your own Pet Run, your baby is guaranteed to turn into one of the animals you currently own inside the Pet Run, while the situation changes when claiming an animal from friends: A pink Bassinet signals a rare animal that would otherwise be available in the store for around 15 Farm Cash, while an orange Bassinet signals a common animal that would include past lonely animals, quest rewards and the like.

All in all, this feature is basically identical to the Wildlife Habitat, save for the kinds of animals that can be stored. Building the structure is an incredibly familiar process by this point, so just keep chugging along, asking your friends for building ingredients, and you'll have your Pet Run ready for storage in no time!



Source: Games

Pause Feature, Be Gone! - FarmVille English Countryside

And so it was written: The Pause feature was banished from the lands of FarmVille after the English onslaught, never to wreak havoc on digital farms again. The virtual farmers rejoiced, but quickly realized how little time they had to manage two massive farms at once and cried out in favor of the Pause once more. Alright, so that second sentence was a prediction--sue me. Zynga has officially made the Pause between both farms optional. Of course, this is a slow roll out, so stay tuned if you've yet to receive the feature.

When traveling between farms, you will be greeted with the warning that the farm you're currently leaving will freeze in time. However, a button reading "Change Options" has appeared within the window. Click on it to open the above window, which allows players to make it so both farms run simultaneously. There, you babies, you got your wish. Are you happy now? (I kid, please don't leave me.)

However, it begs the question. Will players really enjoy managing two properties at once on two separate timers? Or will they simply abandon English Countryside altogether now that the Sheep Pen is coming to home farms (surely the Pub is to follow)? It will be interesting to see how vacant English farms become in the coming months.



Source: Games

Sheep Breeding 101 - FarmVille English Countryside Cheats and Tips

Horse breeding has been a mainstay of FarmVille for some time, but Zynga's other favorite livestock, Sheep, has been largely ignored. Well, aside from being the game's mascot, but no more! Sheep Breeding is the next big thing in FarmVille's English Countryside. Thanks to FarmVille Freak, we have all the details to make your experiencing easing into this brand new feature an enjoyable one.

Here are the most important things to know about Sheep Breeding before touching down in EC:

Breeding Sheep has the possibility of producing Lambs. Lambs can be named. You will be able to change the name of your Lamb when it's a baby or adult. Lambs will require that you feed them Baby Bottles if you want them to grow into a Ram or Ewe.

You cannot transfer Sheep over from your original farm to the English Countryside. Sheep Breeding is random, with no deterministic outcome. Offspring is based on DNA of parents genetics, but is not fully predetermined. Combinations of patterned sheep is in the thousands or even millions range! There are many, many possibilities for patterns and colors of offspring. You do not know what a Lamb will look like when it grows up. They are mysterious like that, meaning that if you have a Grey Lamb it could grow into a Purple Star patterned Sheep.

Males determine Lamb patterns. New breeding opportunity for farmers to specialize in such as a color or pattern. When your Lamb is fully grown, you will be given Love Potions in which you can share with your farming friends via the Facebook News Feed. Sheep UK FlagAs you can see, Sheep Breeding will be complex in FarmVille EC. Players will receive five Sheep to breed upon entering the game or fixing up the Sheep Pen. Breeding takes place on a Sheep Pen that looks largely similar to Pig Pens currently in the game, but with less mud and slop. Of course, the Pen has a "Look Inside" option that allows players to micromanage 20 of their sheep, but that number can double with an upgrade.

Breeding the Sheep is as easy as picking two Sheep and selecting "Breed." Once your Sheep produce a Lamb, you will have the option to either keep it or give it away to your friends, presumably through a News Feed post. The potential combinations for your fluffy offspring is said to be in the millions.



Source: Games